![]() ![]() The series is considered a formative example of the 4X genre, in which players achieve victory through four routes: "eXplore, eXpand, eXploit, and eXterminate".Īll titles in the series share similar gameplay, centered on building a civilization on a macro-scale from prehistory up to the near future. There are six main games in the series, a number of expansion packs and spin-off games, as well as board games inspired by the video game series. Sid Meier developed the first game in the series and has had creative input for most of the rest, and his name is usually included in the formal title of these games, such as Sid Meier's Civilization VI. Sound Card: DirectX 9.Amiga, Atari ST, SNES, Microsoft Windows, Linux, Mac OS, PlayStation, Nintendo Switch, PlayStation 4, Xbox One, Xbox 360, PlayStation 3, iOS, Android, Nintendo DS, N-Gage, Windows Phone, Facebook Platform, PlayStation Vita, Sega SaturnĬivilization is a series of turn-based strategy video games, first released in 1991. Graphics: 256 MB ATI HD3650 or better, 256 MB nVidia 8800 GT or better, or Intel HD 3000 or better integrated graphics Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz Civilization Beyond Earth download game PC System Requirements This version of game is already cracked - just install and play. The game intentionally does not allow for technology trading between civilizations, and it is impossible to unlock all of the game’s technologies in a single playthrough,Īs some technologies are exclusive to each affinity… While previous Civilizatiоn titles have had linear tech trees, Beyond Earth has a «tech web» which branches off in several directions, forcing players to choose only one. The idea of the cities, city-base progression, leaders, the passage of time, tile-based, turn-based, building improvements, technologies.Ī lot of them are very familiar themes to the Civ player. Sid Meier’s Civilization: Beyоnd Earth is a turn-based, 4X video game in the Civilization series.īeyond Earth will be a turn-based strategy game played on a hexagonal-based grid, iterating on the ideas and building upon the engine of its predecessor, Civilization V.Ĭo-lead designer David McDonough described the relationship between the two games by saying «The bones of the experience are very much recognisably Civ. ![]()
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